Mario Kart Deserves Better

Written by Pete Betcher on December 10th, 2011. Posted in Bit Features, Gaming, Reviews

Too often, reviewers (and their cohorts) hide behind the “reviews are opinions and can’t be wrong” defense. While this may be based on a true principle, let’s be honest, it holds water like a gym sock. Reviews are much more than opinions, and are expected to give readers (or viewers or listeners) exponentially more than “I didn’t like it.” When your paper on Lord of the Flies came home with a big red C+ on the top, did you pull the opinion card then, as well? How did that work out?
Reviews should be complete, insightful, accurate, and honest. Even if a reviewer doesn’t like a subject, they should be able to apply their (presumably larger than the reader’s) pool of knowledge to see the merits and shortcomings from the perspective of those potentially interested. If they cannot, perhaps they shouldn’t be clacking away at their keyboards about it. For example, I know diddly about marching band, so please don’t approach me with questions about those twirly baton things, and I’ll do my best not to write about them. Daft Bit’s critiCritic turns the table on the aforementioned reviewers, and subjects them to the same judgemental stare they are used to doling out. Whether that is to applaud, question, or scold is up to the reviewer.
I bring you, critiCritic: Jim Sterling’s Mario Kart.

Review — Resident Evil CODE: Veronica X

Written by Jason Leavey on September 27th, 2011. Posted in Gaming, Reviews

Capcom’s always been in favor of re-releasing games, whether straight ports, HD remakes, or Super-Turbo-Hyper installments. I’ve never had a problem with it, often finding each release to have its own valid purpose for existence. That was until playing the latest release of Resident Evil CODE: Veronica X, just re-released in HD by Capcom for Xbox Live and PlayStation Network.

The game follows Claire Redfield, and later her brother Chris Redfield, who’s playable halfway through the title. Claire attempts to rescue her brother from his disappearance by the Umbrella Corporation in Paris, France, but fails in her attempt and is subsequently held prisoner at Rockfort Island.

Throughout the game, you can expect a lot of the traditional elements of the Resident Evil franchise: shooting zombies, collecting items, collecting weaponry, completing puzzles. Instead of the puzzles feeling rewarding, they’re seemingly designed to be nothing more than tedious obstacles holding you up from accomplishing your main objectives. You’re constantly shuffling through inventory, going back and forth between the same locations, and at no time can I say it offered a remotely fun experience.

Review — Resident Evil 4 HD (Xbox Live)

Written by Jason Leavey on September 26th, 2011. Posted in Gaming, Reviews

Resident Evil 4 is a rarity. Titles released within the survival-horror genre seem to have a hard time finding success. Even rarer can one game sustain its popularity through a slew of re-releases across the last 7 years — RE4 was originally released on the GameCube, eventually making its way to PS2, PC, Wii, iPhone… the list goes on. While I live for all things horror, I always avoided the genre in video games, as I never thought games could actually be scary. House of the Dead didn’t scare me. Saw didn’t scare me. Now after playing Resident Evil 4 HD, I’m convinced games can be be downright terrifying.

While the graphics have certainly been cleaned up, RE4 HD features the original animations of the GameCube title, noticeable at times by the last gen look of the on-screen text, menu systems, and the occasional harsh characters or environment textures — nostrils and ears look a bit harsh. Aside from a few flaws, the game looks great, with an overall polished look for a high definition presentation.

Deus Ex: Human Revolution Review

Written by Adam Ballard on September 5th, 2011. Posted in Gaming, General, Reviews

It’s been over ten years since the original Deus Ex was released, delivering a new benchmark in action/RPG gaming.  With a giant world, versatile combat, and a truly unique atmosphere, Deus Ex delivered on all of its lofty promises and then some.  Fans have finally received another entry into the Deus Ex franchise with the prequel, Deus Ex Human Revolution.

But can lightning strike twice?

With the tremendous critical success of Deus Ex, it’s hard not to expect great things from Human Revolution.  And I’m happy to report that Eidos Montreal delivers.  Set in a futuristic Detroit, players control Sarif’s chief of Security Adam Jensen.  Sarif is a pioneering corporation in the field of human augmentation, offering cybernetic enhancements (both life saving and cosmetic).  Need a new leg? They can do that.  Want to increase your brainpower?  Have a neural hub installed.

REVIEW: Street Fighter III: Third Strike Online Edition

Written by Jason Leavey on August 22nd, 2011. Posted in Gaming, Reviews

It’s been over a decade since Third Strike graced consoles, Capcom’s third entry in the Street Fighter III series. Each of the SFIII titles seemed like an intentional step away from the familiarity of their predecessor. After all, it’s next to impossible to release any game post Super Street Fighter II (which was fighting perfection) and expect it to be as good. Deliberate steps were taken to make this a different fighting game altogether.

If this is your first time playing a SFIII title, you’re going to be turned off by the lack of SFII challengers. Ken, Ryu, Akuma, and Chun-Li. That’s all you get. There are quite a few likable new characters however, many of which became fan favorites like Hugo, Twelve, and Yun and Yang — the latter two were added to SSFIV’s recent Arcade Edition.  After spending some time with the new crew, you’ll quickly note that several characters are seemingly hybrids of familiar players. Dudley for example plays like a cross between Balrog and Sagat. Sean plays much like Ken and Ryu. If you’re capable of swallowing that bitter pill, and accepting a change in roster, there’s a chance you may like what SFIII offers.

Super 8 – A Movie Review

Written by Jason Leavey on June 11th, 2011. Posted in Geekery, Reviews

[A Spoiler-Free Post]

Going to the movies has become a torturous process these days. Shelving out the price of a DVD to see a movie that you’re more than likely going to hate isn’t as fun as it used to be. Still, we shuffle into our local cineplex in the hopes that a deserving work of art will rise to the surface, through the rubble of blockbuster bullshit. Rarely does a film come along that can surprise us, let alone inspire us. Super 8 did just that.

Super 8, set in the late 1970s, is easily reminiscent of one of the many Steven Spielberg 80s buddy adventure movies you know and love, his signature genre that has nearly dissipated over the last few decades –The Goonies and E.T. will quickly come to mind.  Spielberg produced the film, while J.J. Abrams (LOST, Star Trek) wrote and directed. Spielberg’s reign of the character-based adventure genre blended with Abrams’ ability to create masterful sci-fi projects works better than you could expect. Their collaboration is truly a match made in heaven, as Super 8 truly reinstates a dying genre.

Eye Pet Review

Written by Jason Leavey on September 26th, 2010. Posted in Gaming, Reviews

Monkey around with Move.

Cats, dogs, dolphins… unicorns. You name an animal (real or not) and odds are there is a pet sim for it. But until Platypus Wrangler is released, Sony has put together what may be the most immersive pet sims to date.

I speak of course, of EyePet.

*Warning: Real pets will be jealous of how much attention you give the EyePet.*

EyePet is one off Sony’s brand new PlayStation Move titles. The Move control scheme allows PS3 gamers motion controls using the Move controller and the EyeToy (the PS3′s USB camera) to track player movements. This new level of interactivity allows you to… well… interact, with the EyePet.

The EyePet itself is nothing short of adorable. It’s a small, fluffy, simian creature that will steal the thunder of real household pets everywhere (for a time). It coos, purrs, yips, laughs, and responds to player stimulus. And you can customize it from fir (or feather) length and color to adorable outfits. But how does it work?

Halo: Reach Review

Written by Jason Leavey on September 23rd, 2010. Posted in Gaming, Reviews

Great Halo Game or Greatest Halo Game?

Let’s cut to the chase. Halo: Reach is the quintessential Halo experience. Bold statement? Yes. But here’s why.

Reach is the swan song for franchise helmer Bungie Studios. While Microsoft plans on churning out more Halo titles in the future, the creators of Master Chief are stepping away from the Halo universe to pursue other adventures. That said, it’s evident that the Bungie staff put every ounce of their heart and soul into Reach.

Starting with the campaign mode, Halo: Reach is the most cavalier spirited Halo title since the original. Players control Noble 6, the aptly named 6th member of the Spartan Noble team. Noble Team has been charged with carrying out high-risk ops on Planet Reach, the last remaining human stronghold against the Covenant forces.

And from the get-go, it’s evident the planet of Reach is in trouble.

Review – Nyko’s Charge Base 360

Written by Jason Leavey on August 20th, 2010. Posted in Gaming, Reviews

Despite the monumental technological advancements that gaming consoles have been through over the past few decades, wireless gaming controllers are still plagued by one major flaw; crappy, die-quick AA batteries. They make me want to kick a baby.

Thankfully, peripheral maker Nyko has been pumping out chargers for all console controllers for quite some time. So how does their Charge Base 360 for the Xbox 360 stack up?

The Charge Base 360 features dual ports for two 360 controllers to rest comfortably within the charging station. Equipped with a standard AC power cord instead of USB cable, your controllers will charge faster, and you’re free to connect your charger to any accessible wall outlet. In order to charge, you’ll have to pop off the original Xbox 360 battery packs, swapping them for the rechargeable battery packs bundled with the charger. Once assembled, you’re ready to charge those rapidly dying controllers. Just drop them into each port and you’re all set.

Nerf Armor for DSi review

Written by Jason Leavey on January 6th, 2010. Posted in Gaming, General, Reviews

Check out TheTanooki.com’s review of the Nerf Armor case for the Nintendo DSi below.

TheTanooki

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