Posts Tagged ‘Capcom’
Just when you thought Nintendo’s Virtual Console service was dead, seeing as how it’s been months since we’ve seen a game released, Capcom comes in to save the day. According to Capcom Unity — the official web blog for the almighty publisher — the original Sega Genesis version of Super Street Fighter II: The New Challengers is coming to the Wii’s VC soon. Oh, and did I mention it’s coming with online multiplayer?
Actually, I did mention it. In the title. Duh.Regardless, this is incredible news, and something I can’t even think to believe until it’s officially official. I always thought I was incredible at the SSFII entries, easily beating anyone I play with my Chun-Li skills. Having the ability to go online with my skillage will either confirm my suspicions of greatness, or kill my ego. Either way, bring it! No release date is set, but the game is coming soon to both US and European Wii owners.
Nintendo is releasing yet another 3DS color for their Japanese market, the stunning Ice White. Easily the sleekest looking color thus far, this makes the fifth color release scheduled for Japan, with the recently announced Misty Pink scheduled for October 20 release. The U.S. still only has three.
Ice White will release November 3.
On December 10, Nintendo will also release a special Monster Hunter 3G bundle, featuring a Ice White 3DS with a custom MH design (pictured below the break). No word if the U.S. will receive the Ice White 3DS, or the new bundle.
The game follows series veterans Jill Valentine and Chris Redfield, set between the events of RE4 and RE5.
Capcom also announced that those who preorder the game from GameStop will get a special case for the handheld that changes in sunlight, pictured below the break.
Are you guys excited for Revelations?
Capcom’s always been in favor of re-releasing games, whether straight ports, HD remakes, or Super-Turbo-Hyper installments. I’ve never had a problem with it, often finding each release to have its own valid purpose for existence. That was until playing the latest release of Resident Evil CODE: Veronica X, just re-released in HD by Capcom for Xbox Live and PlayStation Network.
The game follows Claire Redfield, and later her brother Chris Redfield, who’s playable halfway through the title. Claire attempts to rescue her brother from his disappearance by the Umbrella Corporation in Paris, France, but fails in her attempt and is subsequently held prisoner at Rockfort Island.
Throughout the game, you can expect a lot of the traditional elements of the Resident Evil franchise: shooting zombies, collecting items, collecting weaponry, completing puzzles. Instead of the puzzles feeling rewarding, they’re seemingly designed to be nothing more than tedious obstacles holding you up from accomplishing your main objectives. You’re constantly shuffling through inventory, going back and forth between the same locations, and at no time can I say it offered a remotely fun experience.
Resident Evil 4 is a rarity. Titles released within the survival-horror genre seem to have a hard time finding success. Even rarer can one game sustain its popularity through a slew of re-releases across the last 7 years — RE4 was originally released on the GameCube, eventually making its way to PS2, PC, Wii, iPhone… the list goes on. While I live for all things horror, I always avoided the genre in video games, as I never thought games could actually be scary. House of the Dead didn’t scare me. Saw didn’t scare me. Now after playing Resident Evil 4 HD, I’m convinced games can be be downright terrifying.
While the graphics have certainly been cleaned up, RE4 HD features the original animations of the GameCube title, noticeable at times by the last gen look of the on-screen text, menu systems, and the occasional harsh characters or environment textures — nostrils and ears look a bit harsh. Aside from a few flaws, the game looks great, with an overall polished look for a high definition presentation.
Holy crap mouse! This is the coolest gaming mash-up artwork I have ever seen, EVER! Incredible. This artist must have noticed Mega Man’s recent gaming woes, and decided to replace the Blue Bomber with the most successful video game character of all time. That would surely help things, right?
As pictured above, Mario takes over Mega Man’s duties, and Yoshi taking over for Mega’s beloved animal companion Rush.
Capcom…Nintendo… make this game now!
I’m an idiot-face. I completely forgot that I took a bunch of video when I attended last month’s “Fight Club” event held in New York. Capcom had some great new games on-hand, like Street Fighter X Tekken, and Ultimate Marvel vs. Capcom 3, and I was there to capture the action.
Also present within the brick walls of the venue were cosplayers, tournaments, a camera crew from Major League Gaming, a DJ, free pizza, and hundreds of sweaty and devoted fans. Check it out above!
The game development process can seem pretty murky at times. Devs spend months, if not years, awarding a title monumental praise — often unwarranted as we come to find out by release time. Understandably, things can go awry during the development process, whether a weak concept, shallow gameplay experience, or the business side of the industry gets in the way of the art. Unfortunately, we’re never really clued into the reality of a project’s fate, as marketing geniuses are paid to make us believe all is well behind the curtain.
Fans were left out in the dark as to why development of Mega Man Legends 3 was canceled in mid-July. Capcom U.S. abruptly decided the game wasn’t worth pursing, while Capcom Europe seemed to blame the fans, releasing the following tweet: “Unfortunately so few fans took part in the creation of the game. It was felt the project was not worthwhile.” The tweet referred to the Devrooms, areas designated for fan input to make MML3 a pure hyrbid of developer and fan ideas.
The biggest boys from the Street Fighter and Tekken franchises are going head to head in this latest trailer for the upcoming fighter. Rufus and Bob battle it out in this hilarious Street Fighter X Tekken trailer, with other fan favorite characters like Zangief and Marshall Law jumping in to help.
I love these types of trailers much more than the brief character teaser clips we’ve been getting as of late. 2012 can’t come soon enough.
If you were up late last night, you likely heard the rumblings around Internet of a supposed 3DS attachment, a second Circle Pad being added to the right side of the handheld. The image, taken from Famitsu, eventually leaked, proving the peripheral is indeed a reality, and will be launching with the new Monster Hunter 3G.
The attachment looks very much like a bulky dock, which houses the 3DS during gameplay, while adding a more comfortable rounded grip. Unfortunately, it’s fucking heinous. No matter how comfortable the add-on is, no one is going to want to carry it around, especially considering it looks like a Sega Game Gear.