Posts Tagged ‘Mario Kart 3DS’
We got wind of a DK inspired level appearing in Mario Kart 3DS from E3 attendees, but now we get to see it in action! As far as I can remember, we haven’t seen a Donkey Kong level in a Mario Kart game since the N64 verion’s “DK Parkway.” It’s great that the king of Kong is getting more love.
Check it out above.
With Nintendo reigning supreme in the racing genre with their incredibly addictive Mario Kart franchise, it’s great to see new innovations that may have been retro inspired. Before, Mario and friends were limited to racing solely on land.
If you check out the new Mario Kart 3DS trailer above, you’ll get a peak at the new in-air glider, and underwater propeller devices, which will help to extend the racing to all new heights and new depths. Call me crazy, but it’s sort of like getting some Diddy Kong Racing features within the Mario Kart universe, and I’m loving it.
Last week at GDC, Kotaku’s Stephen Totilo had a chance to catch up with Hideki Konno, the director/producer of the popular Mario Kart franchise. Konno addressed a common question he gets from fans, asking if we’ll ever see a day where the game will feature item-less play.
I’m often asked, hey, in Mario Kart, could you please make a mode where there are no items. Let us race. But personally I think Mario Kart without items is not Mario Kart. Our goal, of course, is to keep the items in but just balance it well.
I never wanted a Mario Kart without items, but I did want the option to set which items were used for multiplayer, especially local. Konno also mentioned future editions of the game will look at improving fairness, especially in terms of level ruining items like the notorious blue shell.